Inside Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV show has come back to streaming services, and it's safe to say that viewers were delightfully shocked by the caliber of its initial run. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the gamer's experience.

There was vault-dweller Lucy, striving to act with integrity and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the contaminated badlands.

Building Anticipation for Season Two

The debut season's ending revealed key information about those responsible for the global annihilation that trapped a population in underground vaults for centuries. It also posed numerous mysteries open for the next installment – and, now, hopes are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Heading into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the response to the show, so this time people are bringing more enthusiasm and different expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and sets were fabricated, echoing the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s authentic.”

Indeed, pretty much everything you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by talented film-makers who are also passionate gamers, alongside the original creators behind the franchise. This common understanding for the lore is clear in the final product.

The second season is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This format will allow for a altered weekly discussion, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

David Carrillo
David Carrillo

Maya is a digital strategist and writer passionate about exploring how technology shapes everyday life and culture.